The first browser to support WebVR is the famous Firefox browser. We can easily switch between the traditional webpage on the display and the VR webpage of the VR glasses. Examples of applications for this technology include virtual viewing, where users can enter virtual homes between web pages and browse through web page built-in options; other examples include Sketchfab, an online 3D virtual goods library. The collaboration between Mozilla and Sensics, developers of Firefox browsers, will lead the trend of web-based virtual reality, and people will be able to browse VR content without having to download any software and just open the corresponding website. At the same time, it is also crucial for the future development of VR: any VR device can be compatible with various contents only through the Internet, so people can obtain VR content anytime, anywhere, which brings endless possibilities.
Currently, this feature is only limited to those OSVR-compatible devices (OSVR's openness makes many devices are compatible with it), considering the future vision of WebVR, we believe that more and more devices will support this feature. However, to discuss Oculus alone, we must declare that Rift is unable to browse WebVR content on Linux and Mac platforms (Rift does not support these platforms itself). Since integration between OSVR and Firefox has been completed, WebVR will begin to support more technologies such as eye tracking, augmented reality, etc. We will continue to focus on such messages.