VR classification imminent adult bloody content can not step

The rating system has always been the eternal pain in the hearts of Chinese players. Some people even compared the grading system of China’s game and movie industry to a wild horse that has been unbridled. It has never been tamed and has not been able to withstand it. It is wild and unrestrained. Sahuan Huan in the busy city, repeated troubles, poor social evaluation.

VR Horror Games

First of all, what is the classification system for the science editors? The classification system is a standard for distinguishing the content of literary and artistic works (mainly films, television dramas, animations, games, etc.), and is generally divided into films (television) classification system and Game rating system. Taking the game rating system as an example, it is generally divided by age group. For example, the US “Entertainment Software Classification Committee” (ESRB) is a non-profit independent third party established by the American Entertainment Software Association (ESA). The rating agency puts forward two categories of "unlimited" and "restricted" for the game, subdividing the two categories by age group and content, and defining the game content criteria in detail - for example, whether there is any alcohol involved (The United States bans alcohol on the minors), whether it involves violence, bad language, drugs, or blood stasis. Among them, for different levels of content, there is a further definition, such as whether the bloody contents involve broken limbs and realistic blood, including "strong" or not.

Grading system

Today's VR technology will allow players to experience more realistic, immersive games and movie experiences than ever before, but because of this, violent games, horror games, and light-colored games are becoming more and more VR technology. More stimulating, the classification system will become even more imminent. Even today, there is no more complete VR game rating system in the world.

Previously, Sony's CEO Yoshida Hirata had discussed such issues in an interview. "VR is such a powerful medium, so the future game industry may propose different levels for it, so we communicate with players and we should What kind of content is put into the game. Although it is early, it is still important because we don't want to hamper the developer's creativity.VR is a challenge to the future, his fidelity is too strong, some content may be Causes trauma to the player."

A large proportion of VR users are still underage or immature users. In ordinary games and movies, players only participate as a third party, but VR technology is not. Virtual reality technology and equipment provide players with more. A lot of immersive experiences, in which the player will be completely in the game or movie, which itself has a great potential danger. For example, many horror game scenes and horror movies will give people a real terror experience, which will double the impact on people's spirit and emotion. Moreover, there is still a porn industry that can never go past the Kaner, the current situation of using VR glasses for pornographic viewing and even spread has begun to become common, and all of this is very likely to bring physical and mental to some VR users hurt.

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