Selling the headline is just the beginning of the VR, the next step will be to go

Time flies, and the official launch of the Oculus Rift and HTC Vive is exactly one year ago. At this time, we can go back to VR 2016, and of course it is more important to look forward to what is waiting for us in the future.

As early as the concept of VR began to appear, many people asserted that it was just a flash in the pan. After 2016, when VR was not successful, they were more convinced of their judgment. However, the fact is that many big manufacturers are still working quietly to prevent VR from completely losing its sense of existence. Even Intel's joining is to pick such a point in time.

Time passed quickly, and the official launch of the Oculus Rift and HTC Vive was exactly one year ago. At this time, we can review VR's 2016, and of course it is more important to look forward to what is waiting for us in the future.

The efforts of these big companies are different, some are exploring new directions, some are trying to bring it to a bigger market, and some are constantly improving on high-end technology. Obviously, people still believe that when VR develops into a turning point, it will truly become something accepted by everyone.

So, if the VR head is developed, it is just a beginning, then where will its future go?

Moving towards the mainstream

The consumer versions of Oculus Rift and HTC Vive, although different in performance and implementation of some technologies, are the inevitable commonality of the modern VR experience - advanced technology, high price, and very scarce content. The scarcity of content is mainly because everyone still doesn't know what VR should do, and the first two commonalities are to give the VR experience a best first impression for everyone.

"The excitement that spreads across the industry can be said to be unusual - hardware, software, and everything else - but the ones who can really bring the head-mounted device home are still that small part." Intel Lee Machen, general manager of VR and AR games and sales, said.

This situation is of course well understood. Not only is the VR headset very expensive, but the PC that supports the VR experience is also very expensive. In addition to those enthusiasts who have long been eager for the VR experience, anyone has to think about it before they pay for it. However, Intel hopes that as developers continue to discover new experiences and new features, more consumers will be interested in VR, so that the former can make a profit.

Oculus is undoubtedly the most active, or at least the most obvious, move in the interest of more consumers. It developed a so-called Asynchronous Spacewarp technology for its VR experience. In a nutshell, when your VR experience has a low number of frames, the technique can rely on algorithms to complement the missing frames and make the picture look smooth enough.

After the technology was introduced, Oculus lowered the PC configuration requirements for its own VR experience. In other words, it is to make VR more close to the people.

But innovation is not limited to software. More and more head-end products will be launched in the future, and the purpose is to fill the gap between high-end products and mobile phone VR heads. "We are working with Microsoft, and it has announced that it will bring mainstream-level heads to the market with several partners," said Mason. “My mainstream is the wired PCs with low price and low configuration requirements.”

Earlier this year, Microsoft unveiled the first wave of Windows 10 VR headsets, with partners such as Acer, Dell, HP, and Lenovo. These products will greatly reduce the threshold of the VR experience. Both Microsoft and Intel will provide technical support for these products, ensuring that even at the mid-level level, they will have their own features and good quality.

Time passed quickly, and the official launch of the Oculus Rift and HTC Vive was exactly one year ago. At this time, we can review VR's 2016, and of course it is more important to look forward to what is waiting for us in the future.

Esports

Of course, we are not talking about VR games, but also the e-sports. After all, the latter is a very high-intensity competition, and VR has neither a mature nor fixed model in terms of experience or operation.

So where can e-sports and VR come into contact? The key word for the answer is the word "watching war". Many of us can only pass the screen when watching the e-sports competition, and the atmosphere at the scene cannot be understood. If you have a VR, then we will enter the arena through the live broadcast of the 360° camera and feel the heat around us.

It's also interesting to note that esports games such as Dota 2 actually provide a VR experience, which is to allow players to "enter" into the game with the first person to watch the game, the effect is very cool. Through VR, the game organizer can also implement a virtual game information interface, so that viewers can get a different feeling.

That is to say, whether VR puts you in the arena or arranges you in a special virtual theater, the organizers can provide a new experience richer than the traditional way of watching.

It is also important to note that e-sports enthusiasts themselves have been exposed to high-end gaming devices, so they are more likely to accept VR gaming accessories, even for high-end products. Manufacturers such as Intel have already prepared for the IEM e-sports competition.

New direction

Recently, in addition to VR and AR, there is also a full-scale MR called "Future Reality". The so-called MR is a new technology that transforms real objects into virtual environments. When experiencing MR, the familiar homes in the room are transformed into objects of similar shape that match the game environment under the influence of recognition systems and algorithms. This technology not only enhances the sense of presence but also improves safety.

Time passed quickly, and the official launch of the Oculus Rift and HTC Vive was exactly one year ago. At this time, we can review VR's 2016, and of course it is more important to look forward to what is waiting for us in the future.

At the recent F8 Developers Conference, Facebook showed off its new VR technology. The new VR head-up prototype features up to four cameras that depict a stereoscopic view of the surrounding environment to determine where the user is in space.

Curiously, Facebook claims that the new device is wireless and does not require a PC connection. Then, where did the picture in the headlight come from? Perhaps Facebook's new headshow itself is a computing device. Perhaps this head-mounted display with 3D mapping is suitable for implementing MR, which can build a part of the virtual world according to the surrounding environment.

It is worth mentioning that MR technology is not a complete concept, it has already been shown in reality. People who have experienced it have shown that the real things around them are gradually transforming into virtual worlds. There is really a sense of sensation that “the door is opened”. Yes, its experience is obviously not mature, and these are waiting for people to further improve the technology.

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