A photo with Messi in VR will take you out of the Muggle world for one second

Learn more about cutting-edge information, "money" will be a little more bright.

Play with Messi in VR, Messi Theme Entertainment Park will be settled in China

The "Messi Experience Park" will be located in Nanjing, with over 20 attractions spread over over 80,000 square meters of space.

The park is expected to open in early 2019 and will use VR (Virtual Reality) and AR (Augmented Reality) technologies to provide football training venues, or entertaining events, or to showcase Messi's career highlights. He hopes this will allow more. Children participate in football activities.

This experience park will be jointly operated by Spanish company Mediapro and China Phoenix Group. The experience park has 46,000 square meters of indoor facilities, 12,000 square meters of "garden game area" and 25,000 square meters of public space.

AR printer to make photos move

Prynt Pocket is a small print device that can connect to the user's mobile phone. Through the company's APP, photos that will "move" can be printed out.

Prynt's startup has developed an AR photo printer. It is only half the size of the original product. The idea is that digital photos and physical photos are not mutually exclusive. Users can use physical photos and digital photos while retaining those beautiful moments.

When we take pictures, Prynt App will record a video and store it in the cloud. After the photo is printed, we can watch the mobile photos through the app or share the photos on the social platform. When printing photos, we can add a variety of special effects, such as filters, textures, text, etc., and bring us augmented reality video capabilities, similar to Apple's Live Photos.

Columbia University physicists use VR to talk about string theory

Brian Greene, a physicist at Columbia University in the United States, used VR technology to teach students around the world about string theory.

The class is located in Lower East Side of Manhattan. On the same day, Greene wore a dark blue shirt, black jeans, HTC Vive headband and controller. After entering VR, he became a robot and took students to outer space and orbited the earth. After demonstrating a hypercube, he directed students to make four-dimensional objects, five-dimensional objects, or even six-dimensional objects.

In class, students can intuitively view various amplified particles of matter, including their vibrations and trajectories. In addition, using VR technology, it is also possible to project a four-dimensional hypercube described in terms of string theory in a classroom with 24 faces, 16 vertices, and 8 cubic cells. It is understood that Greene is planning to use this futuristic course as an important part of its research field. In the subsequent studies, it will not only focus on teaching students to visually conjecture and theory in string theory, but also use it. VR technology further proves the concepts in the multi-dimensional space.

VR drone system for disabled people

Daniel Sequeiros is an aeronautical and microelectronic engineer. He recently made a suit for disabled people, Agustin Zanoli, who loves extreme sports. Drone system.

On January 10, 2012, Zaroli was only 18 years old and had an accident when driving a four-wheeled beach bike. He could no longer use his arms and legs. Three years later, he was lucky enough to meet Sequillion. The engineer helped him to find a way to let him fly drones and feel the passion of speed.

Zaroli wears VR glasses and can directly see the vision of the drone camera. When he tilts his head, he can control the flying direction of the drone. He can adjust the speed of the chin to adjust the speed of the flight and clench his teeth. The speed will increase, and if he relaxes, the speed will be reduced.

WorldPay Launches VR Payment

According to foreign media reports, WorldPay, the world's largest mobile payment operator, has entered the field of virtual reality (VR) and introduced new digital payment products.

The solution will target VR game makers, as well as retailers such as Ikea who may have begun testing water VR sales. A potential case for this payment option is in VR games, where players need to pay to open new levels or purchase new dramas—they will be able to use their virtual credit card for contactless payments in games, or enter a password through a virtual keyboard.

Although virtual currency payments are a relatively new and unchanging area, payment giants want to express themselves in this way. At the Alibaba Cloud Conference in March this year, the ant gold service open platform launched the VR payment function. Xiaomi, Huawei and other platforms also became the first domestic electronic platforms to support Alipay VR payment.

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